Control of Traffic Systems in Buildings

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In this way, drivers can be informed in advance about, for example, roadworks or other obstacles and take an alternative route. Or the system can tell drivers what optimal speed to maintain in order to ride the green-light wave.

V2X technology is already being applied to trains, ships and aeroplanes. This kind of cooperative system goes a long way to improving safety and reducing traffic jams.

Control of traffic systems in buildings / Sandor Markon [et al.]. - Version details - Trove

With almost 3, traffic lights in Sydney alone, that adds up to sizeable cost savings. Three complex tasks are combined into one comprehensive traffic control centre platform: SiTraffic Scala for traffic control, SiTraffic Concert for integrated urban traffic management, and SiTraffic Guide for intelligent parking guidance. Accurate, real-time information is the currency that traffic controllers deal in. Siemens provides traffic detection devices that can be tailored to your network. Sitraffic SLD4 induction loop detectors and Sitraffic Heimdall overhead detection technology offer new alternatives for modern traffic and pedestrian control.

Experts estimate that a significant proportion of traffic in city centres is caused by drivers looking for somewhere to park. This costs a lot of time and adds unneccessary distance to each journey. The good news is that the frustrating search for parking spots could soon be obsolete. The Siemens Integrated Smart Parking Solution helps drivers find available parking spots quickly and effortlessly, helping to reduce traffic, pollution and parking violations.

Overhead sensors — mounted on street lights, for example — continuously monitor the parking situation and provide real-time information on where space is available. Our smart parking solution can be used by driver assistance systems and by traffic information centres to enhance their services.

It saves drivers time and cuts the distance they need to travel to find parking — accordingly, it helps reduce traffic volumes and CO 2 emissions in urban centres.

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A full range of roadside traffic infrastructure that collects all necessary data to guide the traffic by means of control and information. Modern toll solutions offer more than just refinancing. They're a tool to maintain mobility and offer the transport industry added value. Siemens' smart parking solution is a modular, infrastructure-based sensor system that goes beyond the possibilities of ground sensors.

Siemens has integrated the formerly separate worlds of traffic management, traffic control and parking guidance.

How Air Traffic Control Works

Intelligent and efficient mobility solutions for urban, interurban and freight transportation. Ensuring mobility while also reducing its negative impact on the economy, environment, and quality of life. Meet passenger requirements with innovations: Discover the comprehensive Rail Solutions from Siemens! This site uses cookies in order to improve your user experience and to provide content tailored specifically to your interests.

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Sensor Technologies for Intelligent Transportation Systems

Please note that there might be constraints on site display and usability. For the best experience we suggest that you download the newest version of a supported browser:. Intelligent Traffic Systems. Rush hour traffic is a factor in any major real-life city and I am happy to say that rush hour traffic systems will be present at Early Access launch of the game. No mods required.

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Dynamic traffic that changes throughout a normal hour cycle was something I knew I wanted to have in the game from the beginning. Since citizens are all fully simulated and are constantly evaluating a set of priorities to make decisions about how they should behave it is a must that their travel cycles change throughout the day. Each citizen of working age in your city who is able to find a job will need to commute to and from work using one of the many transportation options. These could be from anything to walking, driving, or using public transportation.

In addition, each transportation option will have a number of factors that influence the maximum distance a citizen is able to use that option. Citizens will not walk more than 20 tiles each way to work, and they will not walk more than 15 tiles to a bus stop, for example. Careful city planning will be necessary to lay out your communities in the most efficient way possible to ensure citizens are able to use the most effective methods to reach their place of employment or leisure activities.

MEMS sensor solutions for IoT in transport and buildings

Minimizing the use of cars will be important as you progress into the later stages of the game and begin to have higher density buildings appear. On a typical weekday you will see spikes in traffic as citizens commute to work in the morning, and then again, likely in the opposite direction, as they commute home from work.

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You will also see increased traffic on the weekends as citizens head off to enjoy leisure pursuits like going out to eat, to the movies, or to the park. And of course, late at night, traffic will wind down as your citizens get nestled into their beds for the evening. What this means to you is increased usage on roadways at peak times depending on citizen desires, and depending on your city layout and the paths citizens choose to reach their destinations.

Excited yet? As I alluded to above one of my main goals with the traffic and pathfinding systems is to make the traffic behavior as close to real life as possible. That means full pathfinding and true routes for each citizen in the game. Every citizen and vehicle you see on the screen is moving along an actual path with intent to reach and objective for a purpose.

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  5. You will not need to investigate charts or look at data overlays in order to understand how traffic is behaving in your city. You can simply look at what is happening on-screen. When you see a car driving on a road you will know that it is a real citizen with a real objective and not simply a randomized vehicle there to make you think there is traffic on the road. Combined with the on-screen traffic you will be able to make informed decisions when deciding how to lay out your road networks whether you are getting ready to zone new communities or need to make improvements to alleviate congestion within existing communities.

    Too much time stuck in traffic will result in longer commute times and lead to unhappy citizens. Unhappy citizens will negatively impact a lot of things in the game from mayor rating and land value to the quality of businesses looking to move into your city.

    In Metropolisim I have spent a significant amount of time developing logic to help your citizens make correct decisions regarding lane usage. It can be incredibly frustrating to watch vehicles all lining up in one lane while there are other options available. Vehicles in Metropolisim follow dynamic paths that understand the best lane to use based on each step in the path.

    For road types that have more than one lane traveling in each direction citizens will follow paths that take them into the correct lanes depending on if they are going straight, left, or right at the next intersection.

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    You will not have to deal with all citizens using one lane and creating needless slowdowns or traffic jams regardless of which way they are going. Right now none of the roads in the game have specific turn lanes, but I am still in the process of exploring turn lanes and how to best implement them to even further segment traffic on roads in a more efficient manner. More to come on this. There are a number of different road types in Metropolisim with different lane compositions.

    Everything from two-lane streets to four-lane avenues to six-lane highways. You will see behavior that makes sense from your citizens as they move along their paths utilizing these different road types. In order to manage your traffic more efficiently you will have the ability to change a number of variables for each intersection in your city.

    These variables range all the way from the actual type of intersection itself down to the timing and pattern of the traffic lights. Examples of these include:. These intersection types can be changed at your discretion to whatever you require to manage your road networks and to ensure the best flow of traffic through your city. Initially a quiet residential street may be best served by a 4-way intersection with stop signs. As that street grows over-time it may be re-zoned for medium or high-density residential. Once larger buildings begin construction there will be an influx of additional traffic.

    At that point you may want to change the intersections at each end of the street to be 4-way with traffic lights to better control the flow of traffic on the street. Additionally, through inspecting the road type and bringing up the intersection panel you will be able to change the timing and pattern of traffic lights. This will be useful if you observe a street that has a significant amount of traffic flowing in one direction but not the other.

    This is just the tip of the iceberg when it comes to the level of detail that will be present in Metropolisim when it comes to intersection management. Hopefully this gets you thinking about all the exciting possibilities. More to come in the future. These values can be tweaked within a clamped range of values to allow you to directly impact the flow of traffic within the city. However, keep in mind that faster traffic creates more traffic noise which directly impacts the happiness of citizens living on the streets you are modifying.